![]() ![]() Screen Shaking: Whenever Mickey becomes fully insane, the screen will moderately shake whenever he sings.Prior to Part 2, only the UI was affected by this mechanic.Showing the video distort itself and the UI disappear for a few seconds. Decaying UI: Starting with the second half of Wistfulness, film decay will start affecting the visual effects of the screen.The Good and Bad ending mechanic didn't exist yet, and as a result the player always ended up on a cliffhanger whenever they completed the main week, regardless of misses. It would only be reset upon exiting the main week/song, or completing them. Prior to Part 2, the game carried over the player's misses between deaths, and songs started on the Freeplay menu were still affected by this mechanic.If the player beats Unknown Suffering with over 30 misses however, then the Bad Ending is activated. If the player manages to keep themselves under 30 misses for Mickey's week, then the Good Ending is activated. This mechanic will also keep track of Boyfriend's morality for Saving Mickey. Week Misses/Morality: When playing the entire week, misses are not kept track of per song, but rather, misses will follow the player throughout the whole week, dying on a song resets the player's misses to how many they had at the beginning of the song, effectively forcing the player to not miss as much during the main weeks. ![]() This feature was removed for normal builds of Part 2, however if the game is recompiled as a dev build, this feature is restored.However prior to Part 2, if the player pressed 3, the game would pause normally.In the Part 2 build, the game also continues to run in the background of the player's PC regardless if it is focused or not. ![]()
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